dev update
The messaging system didn't come out as well as i thought. Was aiming for a post-and-forget design. Totally didn't think of the case when notifications or responses are required. Hacked in a callback method now :-( . Good thing is that, it will work for both the single-threaded and multi-threaded cases.
New architecture
Re-organized the current code into a Rails-style generator architecture. The ultimate goal is that actor/canvas/splash-screen/ui-layout creation is automated and driven by pluggable scripts. This eases development especially once the project grows to larger magnitudes.
P.S: Code not yet in SVN.
Concept art!
Added some concept art on the Media page. Check the link above!!
Build instructions
Find instructions at the following link to build the various dependencies and try out Open Empires.
http://forums.openempires.net/viewtopic.php?f=5&t=2&p=2#p2
P.S: I have added tarball downloading of SVN at http://code.openempires.net . The build instructions provide a link to the appropriate page as well.
First screenshot!!!
Progressing slowly
Work is progressing slowly (and parallely) on the UI library and client code.
Map rendering is the current activity being prototyped and coded in.
Sparks UI Library moved out
Sparks UI library is a UI library built on top of Ruby and Rubygame. It was previously a part of the OE project. However, it has now been moved out of OE code and maintained as a separate library.
find the svn repo @
http://svn.openempires.net/sparks
WebSVN site
The SVN repository can be browsed using WebSVN installed at http://code.openempires.net
Code GPL-ed
The code will be licensed under GPL 2.1 (with the libraries licensed under LGPL 2.1).

